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Object3D
Object3D
open
class
Object3D
(
context
:
Context
?
=
null
)
:
GLObject
Members
Constructors
Object3D
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constructor
(
context
:
Context
?
=
null
)
Properties
children
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val
children
:
List
<
Object3D
>
local
Matrix
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var
localMatrix
:
ProjectionMatrix
matrix
Auto
Update
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var
matrixAutoUpdate
:
Boolean
parent
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val
parent
:
Object3D
?
position
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var
position
:
Vector3
quaternion
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var
quaternion
:
QuaternionTC
rotation
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var
rotation
:
Euler
scale
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var
scale
:
Vector3
up
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var
up
:
Vector3
visible
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var
visible
:
Boolean
world
Matrix
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var
worldMatrix
:
ProjectionMatrix
Functions
add
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fun
add
(
object
:
Object3D
,
notifyChild
:
Boolean
=
true
)
clone
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fun
clone
(
)
:
Object3D
contains
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fun
contains
(
object
:
Object3D
)
:
Boolean
copy
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fun
copy
(
source
:
Object3D
,
recursive
:
Boolean
=
true
)
:
Object3D
decompose
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fun
decompose
(
)
look
At
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fun
lookAt
(
target
:
Vector3
,
invert
:
Boolean
=
false
)
remove
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fun
remove
(
object
:
Object3D
,
notifyChild
:
Boolean
=
true
)
set
Parent
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fun
setParent
(
object
:
Object3D
?
,
notifyParent
:
Boolean
=
true
)
traverse
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fun
traverse
(
callback
:
(
Object3D
)
->
Boolean
)
update
Matrix
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fun
updateMatrix
(
)
update
Matrix
World
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fun
updateMatrixWorld
(
force
:
Boolean
=
false
)